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RESUME

Professional Experience

Jun 2025 - Jul 2026

TERAVISION | LEAD LEVEL DESGINER

  • Lead the Level Design team, providing direction, mentorship, and design reviews.

  • Establish production pipelines and workflows to improve collaboration across multidisciplinary teams.

  • Drive level quality, gameplay consistency, and milestone delivery while coordinating with stakeholders.

Sep 2024 - Jul 2025

TERAVISION | SENIOR  LEVEL DESGINER

  • Design and implement engaging gameplay spaces focused on combat, exploration, and player progression.

  • Collaborate with Art, Engineering, and Technical Design to deliver performant, high-quality levels.

  • Prototype, iterate, and balance gameplay while optimizing levels for performance and production constraints.

Jun 2020 - Mar 2023

AMBER | SENIOR PRODUCER

  • Administrate team activities to meet project gates and deliveries

  • Review and approve progress on game development

  • Solve any issues on pipeline

Feb 2020 - Mar 2020

AMBER | PROJECT MANAGER

  • Administrate team time and resources to meet project gates and deliveries.

  • Align with the game director and leadership.

Jan 2014 - Aug 2020

PROFESSOR

I worked as a professor specialized in game design and game development on these Colleges:

  • Universidad Iberoamericana León (León Guanajuato, México)

  • Universidad Cuauhtémoc (Querétaro Querétaro, México)

  • Universidad de Artes Digitales (Guadalajara Jalisco, Mexico)

Jan 2012 - July 2015

ASTROLOL | GAME DESIGNER & FOUNDER

  • Game Designer: Develop game documents and provide information to multi-functional areas.

  • Analyst: Game data analysis DAU/MAU/Revenue

  • Development team coordinator: timing and tasks management based on GDD goals. Review final product and testing.

Jan 2011 - February 2012

DIGITAL CHOCOLATE | GAME DESIGNER

  • Coordinate development team: assure team activities to meet goals and metrics side by side with the game producer

  • Game Designer: Develop game documents and provide information to multi-functional areas.

  • Level Design

  • Quality Control: Test games and receive Q&A feedback to assure quality requirements, process tickets to assign the tasks across different areas.

  • Analyst: Game analysis (DAU/MAU/Benchmarking/Revenue)

3319185954

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