All Videos
SECRET NEIGHBOR ROBLOX
Roblox / Tiny Build / Amber / - Roblox Web / Roblox mobile
Role: Producer
Product owner and main point of contact responsible for all aspects of the game product, worked along with a 20+ members team.
Helped to create the Roblox vertical inside the studio on which they actually stand and prepare more talent while adding skins and avatar customizations into Roblox.
Delivered all milestones on time and exceeding client expectatives.
Game reached 1 Million visits while on its first week BETA.
The team developed and reached a level of quality never seen before on both visual aesthetics and physics on the platform.
TETRIS BEAT
N3twork / Amber - IOS/Apple Arcade
Role: Producer
Product owner and main point of contact and responsible for all aspects of the game product and game team.
Worked closely with the Head of Product Development, Head of Business Development, Head of Studios, and other cross-functional product teams within Amber to understand and deliver Amber strategic goals and product initiatives.
On this project we demonstrated to our clients and partners that our team was capable to achieve the Apple arcade standards by analyzing and studying different VFX concepts. Also on this project I helped to head hunt a great team from different areas of expertise which later were key for other amber projects.
TP LAND
Amber / Teleperformance - IOS / Android / PC
Role: Producer
Product owner and main point of contact and responsible for all aspects of the game product and game team.
Worked closely with the Head of Product Development, Head of Business Development, Head of Studios, and other cross-functional product teams within Amber to understand and deliver Amber strategic goals and product initiatives.
This was the first game made with resources only from Mexico´s studio. I helped to ensure the relationship with Teleperformance and was directly involved with our business development team on the planning.
Also we are proud because it was delivered on time and is daily played by thousands of Teleperformance new hires.
TOY BLITZ
Amber - IOS
Role: Producer
Product owner and main point of contact, responsible for all aspects of the game product and game team.
Worked closely with the Head of Product Development, Head of Business Development, Head of Studios, and other cross-functional product teams within Amber to understand and deliver Amber strategic goals and product initiatives.
This game also required a marketing campaign which aligned resources from Romania and México, time zones were a constant challenge which help us understand how teams across many studios can come together.
MONSTER POP DIARY
Astrolol - IOS
Role: Game Designer
This was our second project at Astrolol, we learned a lot about the process of creating a concept from scratch and look for a niche in the market, also we tried to reformulate the triple-match game with a shooter twist.
Game Concept
Game Mechanics
Dynamics
Aesthetics
Documentation
Level Design
UI/UX design
Balance
Progression
SKYPORT
Digital Chocolate / Astrolol - IOS
Role: Game Designer
My first project for smartphone and IOS, me and other associates founded Astrolol studio and then we carried on with the development of the game after Digital Chocolate filed chapter 11, we pour our souls on this project.
Game Core
Game mechanics
Dynamics
Aesthetics
Analysis
Benchmarking
Progression
Monetization
Internal Economics
UI/UX
Testing
Documentation
Quest Design
Look'n Feel
CAKE MANIA MY STORY
Digital Chocolate - Cellphone / Java
Role: Game Designer
My second videogame at Digital Chocolate was quite a challenge because I was already working at Crazy Penguins Freezeway which was delayed, this project came out as part of an studio merger negotiation and Digital Chocolate Mexico's studio took the challenge to develop it in record time which we did.
Redesign
Porting
Game mechanic
Look'n Feel
Progression
Level Design
Testing
Documentation
CRAZY PENGUINS FREEZEWAY
Digital Chocolate - Cellphone / Java
This was my debut as a professional Game Designer and also a fire baptism, Crazy Penguins Freezeway was a doomed project which I helped to make it trough. The project was delayed, the team was highly demotivated and also the game designer which was in charge had left. Thanks to the team and a lot of effort we could deliver not one but 2 projects in the same week and that develop us to another level and let us try IOS projects.
UI/UX
Game mechanics
Game flow
Progression
Level Design
Testing
Documentation
Thank you for taking some of your time reading my story!